
I see and use the 'View Selection (Alt+#.)' icon option at the bottom, but after manually zooming in close to an area, selecting a few points/faces the use of that option throws the view back out to 6-8 'feet' from the selection area and the center of the object is the view rotation pivot. from the default of ~10 feet back from the figure to give-or-take ~4 inches away from the nose), and reset the *view* rotation to be around that selected polygon face? Kind of a 'zoom to selected' *and* reset view rotation kind of feature. If I were to start a fresh session, load any standard DAZ genesis figure mesh (arbitrary choice, but everyone can picture it in the Hex scene window), then select a single polygon face right in the middle of the figure's face/nose, is there a magic command that I can use to set my view right to the face (e.g. If I'm not mistaken it's a huge model so I can't exactly import into Hexagon.

Example the wheels (landing gear) on Polish's private jet prop. One thing that caught me off-guard: it is possible to chamfer a surface but the result is "so small" that you cannot see what has transpired unless you happen to zoom in on it.Īlso I have now chamfered one object successfully (yay!) but I have so many renders on file where the main prop is all pointy and needs smoothing. Not bad for a first try but, putting a large model inside a small model seems problematic. I then rendered the two main items separately and then sort of tried to put them together using transpapent layers in an image editor. After successfully chamfering the bottle (yay!) in Hexagon I sent it to DAZ Studio.

So is there any trick to putting big stuff (like Faveral's pirate ship) into a small prop like the glass bottle in the garbage pile? I had a real hard time positioning these items. sweep a curved line) and when I actually did it on the computer, it worked! I imagined how I might "roll up a sheet of paper" in Hexagon in my head (eg. I think I am beginning to think like a 3D modeller.
